If the wall is filmed by a camera - a television studio, a virtual production, a concert, an esports arena - an everyday controller is not enough. Here you need a refresh rate above 3,840 Hz, genlock to the camera, pixel-level calibration, high bit-depth processing and a latency of only a few frames. This segment costs an order of magnitude more, and in return it does something advertising-sign control cannot: the wall stays flicker-free and colour-accurate on camera as well.
Broadcast and rental processors
Walls in front of a camera, XR studios, concert stages
9 devices · 3 manufacturers · 15 official documents
Brompton
Side by side in one table
A like-for-like comparison pulled from the manufacturer datasheets. A “—” means the manufacturer does not publish that figure — not that the device cannot do it.
| Device | Load capacity | Max. refresh rate | Bit depth | Latency | Genlock |
|---|---|---|---|---|---|
| Brompton Tessera M2 Brompton | 2 100 000 px | 60 Hz | 8 bit/csatorna | 3 frames (full), 2 frames (low-latency) | Bi-level and Tri-level sync input |
| Brompton Tessera R2+ Brompton | 262 144 px | — | 16 bit/csatorna | — | — |
| Brompton Tessera S8 Brompton | 4 500 000 px | 250 Hz | 8 bit/csatorna | 2 frames (full), 1 frame in ULL mode | Bi-level and Tri-level sync input |
| Brompton Tessera SQ200 Brompton | 36 000 000 px | 250 Hz | 8/10/12 bit/csatorna | 2 frames (ULL: 1 frame) | Bi-/Tri-level sync + PTP ST2059 |
| Brompton Tessera SX40 Brompton | 9 000 000 px | 250 Hz | 36 bit/pixel | 2 frames (full), 1 frame in ULL mode | Bi-level and Tri-level sync input |
| Brompton Tessera T1 Brompton | 525 000 px | 60 Hz | 8 bit/csatorna | 3 frames (full), 2 frames (low-latency) | Syncs to source (no ref input) |
| Brompton Tessera XD Distribution Unit Brompton | — | — | — | — | — |
| disguise vx / rx platform disguise | — | — | — | — | — |
| Megapixel VR HELIOS Megapixel | — | 60 Hz (max. 240 Hz at reduced res.) | — | — | Analogue Tri-level VSync |
The data comes from manufacturer documentation and is indicative only. For a specific project, the current manufacturer datasheet always takes precedence.
Videos on this topic
Professional and training videos in English. The player is only embedded when you click it — until then not a single request goes to YouTube.
Virtual Production Explained: Intro to Unreal Engine, Camera Tracking, Green Screen & LED Wall VFX
NextWaveDV · YouTube · Tutorial
OptiTrack - Motive 2.3 | Tutorial: ICVFX for Virtual Production
OptiTrack · YouTube · Tutorial
Replacing a DEAD PIXEL on an LED Wall
CoPilot Virtual Production · YouTube · Troubleshooting
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